Lattice export feature

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This topic contains 3 replies, has 3 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 week, 6 days ago.

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  • #20995
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    Giovanni
    Licensee

    Hello,

    could you please implement the export of animated lattice from blender ?

    It’d be great for Configurator purposes, when the models uploaded vary a lot, to have the chance to attribute the influence of the same animated lattice to the model configured in real-time.

    I make an example: I have more than 150 models (made of different parts) and they have to be bended (configured parts included) in the same way with a real-time animation.
    If I make a lattice in blender I am able to use the same animated lattice with a ‘simple deform – bend’ modifier for every model I append.
    In order to avoid shapekeying of 150 models, which often are configured with different parts, we could avoid to apply modifiers as ‘simple deform – bend’ to every single choice of the user.
    Is it possible? Thanks.

    • This topic was modified 2 weeks, 1 day ago by Avatar Giovanni.
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    #21000

    Hi Giovanni,
    This feature can not be efficiently implemented with WebGL. Unfortunately, the only way to achieve your goal is to use Shape Keys on your meshes.

    If you have the same meshes, you can try to share them among objects though.

    Co-founder and CTO at Soft8Soft
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    #21021
    Avatar
    Giovanni
    Licensee

    Hi Alexander,
    thank you for the answer. Anyway. I am very satisfied with your product.
    Great job!

    #21023
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    :good:

    3D Verger, the CEO
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