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Lattice export feature

Home Forums Bug Reports and Feature Requests Lattice export feature

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  • #20995


    could you please implement the export of animated lattice from blender ?

    It’d be great for Configurator purposes, when the models uploaded vary a lot, to have the chance to attribute the influence of the same animated lattice to the model configured in real-time.

    I make an example: I have more than 150 models (made of different parts) and they have to be bended (configured parts included) in the same way with a real-time animation.
    If I make a lattice in blender I am able to use the same animated lattice with a ‘simple deform – bend’ modifier for every model I append.
    In order to avoid shapekeying of 150 models, which often are configured with different parts, we could avoid to apply modifiers as ‘simple deform – bend’ to every single choice of the user.
    Is it possible? Thanks.

    • This topic was modified 3 years, 4 months ago by Giovanni.

    Hi Giovanni,
    This feature can not be efficiently implemented with WebGL. Unfortunately, the only way to achieve your goal is to use Shape Keys on your meshes.

    If you have the same meshes, you can try to share them among objects though.

    Verge3D’s Tech Chief
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    Hi Alexander,
    thank you for the answer. Anyway. I am very satisfied with your product.
    Great job!



    Chief 3D Verger | LinkedIn | Twitter

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