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Jumping for tween camera

Home Forums Puzzles Jumping for tween camera

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  • #10455
    johngrigni
    Customer

    I set up several “tween camera to:” puzzles with time parameter of 1. When the user clicks on a button (in the example, when they click on the ‘Walls’, ‘Ceiling’, or ‘Counter’ buttons), but the camera doesn’t move, it jumps instantly to the new position and look at target. I saw in another post about the “look at” puzzle that I should swap to a static camera, do the tween (I guess on both cameras) and swap back? Is that correct?

    You can see it at this link:
    http://www.argosdesigns.com/ATI_Visualizer/index.html

    It is a minor point for the client but it’s baffling me.

    #10458

    Hi,

    Unfortunately the tween camera puzzle is not fully supported for use with the Flying camera type. It should work for Orbit camera though.

    Chief 3D Verger | LinkedIn | Twitter

    #12047

    update: the tween camera puzzle now works with Flying camera (as of version 2.10)

    Chief 3D Verger | LinkedIn | Twitter

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