Jumping for tween camera

Home Forums Puzzles Jumping for tween camera

This topic contains 1 reply, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 week, 3 days ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #10455

    johngrigni
    Customer

    I set up several “tween camera to:” puzzles with time parameter of 1. When the user clicks on a button (in the example, when they click on the ‘Walls’, ‘Ceiling’, or ‘Counter’ buttons), but the camera doesn’t move, it jumps instantly to the new position and look at target. I saw in another post about the “look at” puzzle that I should swap to a static camera, do the tween (I guess on both cameras) and swap back? Is that correct?

    You can see it at this link:
    http://www.argosdesigns.com/ATI_Visualizer/index.html

    It is a minor point for the client but it’s baffling me.

    #10458

    Hi,

    Unfortunately the tween camera puzzle is not fully supported for use with the Flying camera type. It should work for Orbit camera though.

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.