Jumping for tween camera

Home Forums Puzzles Jumping for tween camera

This topic contains 1 reply, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 week, 3 days ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #10455


    I set up several “tween camera to:” puzzles with time parameter of 1. When the user clicks on a button (in the example, when they click on the ‘Walls’, ‘Ceiling’, or ‘Counter’ buttons), but the camera doesn’t move, it jumps instantly to the new position and look at target. I saw in another post about the “look at” puzzle that I should swap to a static camera, do the tween (I guess on both cameras) and swap back? Is that correct?

    You can see it at this link:

    It is a minor point for the client but it’s baffling me.



    Unfortunately the tween camera puzzle is not fully supported for use with the Flying camera type. It should work for Orbit camera though.

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.