Jumping for tween camera

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This topic contains 2 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 3 months, 3 weeks ago.

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  • #10455
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    johngrigni
    Licensee

    I set up several “tween camera to:” puzzles with time parameter of 1. When the user clicks on a button (in the example, when they click on the ‘Walls’, ‘Ceiling’, or ‘Counter’ buttons), but the camera doesn’t move, it jumps instantly to the new position and look at target. I saw in another post about the “look at” puzzle that I should swap to a static camera, do the tween (I guess on both cameras) and swap back? Is that correct?

    You can see it at this link:
    http://www.argosdesigns.com/ATI_Visualizer/index.html

    It is a minor point for the client but it’s baffling me.

    #10458
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    Unfortunately the tween camera puzzle is not fully supported for use with the Flying camera type. It should work for Orbit camera though.

    Founder & CEO at Soft8Soft
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    #12047
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    update: the tween camera puzzle now works with Flying camera (as of version 2.10)

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

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