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invisible objects

Home Forums Graphics / Blender invisible objects

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
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  • #42165
    1simone
    Participant

    i opened puzzle, but the scene i created in blender is not showing with all objects loaded.
    only some objects are seen while many others are not there.
    I don’t understand where I’m wrong.

    #42187

    May be you unchecked Render icon for them?

    Co-founder and lead graphics specialist at Soft8Soft.

    #42190
    1simone
    Participant

    I found that when I add several spot lights, the more I add and the more objects disappear.
    removing the spot lights reappear. at this point I ask myself: how should I do to illuminate the scene?

    #42193

    how should I do to illuminate the scene?

    Each light add addtitional texture slot to the material, some of the PC|devices to allow to use a lot of textures on the material (some of them not more than 8 or less). If material has more than maximum textures that allow your device it will disappear.

    Co-founder and lead graphics specialist at Soft8Soft.

    #42334
    s20211314
    Participant

    Do you mean the viewer’s PCI devices?
    That means even my computer have good PCI device to allow lots of textures on material, there will be problem if the viewer’s PCIdevices not powerful?

    Any suggestion to solve this if I really have many light source?
    Thanks Admin! :good:

    #42342

    Can you share the project files?

    Co-founder and lead graphics specialist at Soft8Soft.

    #42747
    1simone
    Participant

    I do not know what happened,
    I redid the scene and now it works.

    #42790
    gavinhamilton
    Participant

    What you did to make it work??

    #43122
    1simone
    Participant

    usually I don’t use blender, but to be able to use verge.
    I import the objects. first i replaced the obj objects in fbx. I noticed that fbxs are handled better by verge.
    then I had other objects ignored by verge. Basically, I had a cube and I pierced it with a cylinder. I had to divide the face of the cube into which the cylinder enters into triangles, otherwise it was invisible. Always using fbx objects, as with obj you could see the polygons.

Viewing 9 posts - 1 through 9 (of 9 total)
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