We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Inverse & forward kinematics

Home Forums General Questions Inverse & forward kinematics

  • This topic has 3 replies, 3 voices, and was last updated 8 months ago by kdv.
Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #61742
    visualizer
    Customer

    Hi
    Does verge support Inverse & forward kinematics? ( Ik / Fk )?

    #61743

    Hi visualizer,

    there is only a programmer way to use IK at the moment. See this example inherited from Three.js
    https://cdn.soft8soft.com/demo/examples/index.html?q=ik#webgl_animation_skinning_ik

    Forward kinematics can be seen in our own Industrial Robot demo.

    Chief 3D Verger | LinkedIn | Twitter

    #61770
    visualizer
    Customer

    Hi
    Yuri thanks for clarity.
    Yes the example is really awesome ! Who did this one?

    I checked our Industrial robot example & yes FK is there.
    Also I checked that there is no support for IK readily however I figured out that, if we bake the actions / keyframes of corresponding parts it works. !

    Any plans in near future it can be part of V3d?

    #66527
    kdv
    Participant

    IK in Verge3D.
    https://v3d.net/ndq

    The CCD IK solver works a little different than the Blender’s solver. But in general looks quite close.

    FK is supported by default, with no additional scripts.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.