Introducing WebGL troubleshooting topic

Home Forums WebGL Troubleshooting Introducing WebGL troubleshooting topic

This topic contains 17 replies, has 6 voices, and was last updated by Atomfreak Atomfreak 1 week, 5 days ago.

Viewing 3 posts - 16 through 18 (of 18 total)
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  • #11052
    Atomfreak
    Atomfreak
    Customer

    Just to be certain, the limit of 8 textures on Iphone, is it only 8 textures on the screen or loaded?
    Is it possible to play with a loading system? If for example, I have 3 packs of textures that I can choose. So only 1 is loaded. Would this system allow me to have infinite quantities of textures?

    Also Vincent ask about color material not texture. Are color materials counted as a texture? :wacko:

    #11057

    is it only 8 textures on the screen or loaded?

    this is per WebGL shader – which can be different from what you see in 3ds Max or Blender material editor because of addition of a texture per each light source

    If for example, I have 3 packs of textures that I can choose. So only 1 is loaded. Would this system allow me to have infinite quantities of textures?

    Yes, loading and replacing textures in the shader on demand is the way to go

    color materials counted as a texture?

    nope, color maps/nodes in shaders are not counted as textures – those are just numeric values for WebGL

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    #11077
    Atomfreak
    Atomfreak
    Customer

    Thanks Yuri :good:

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