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Instance geometry or LODs?

Home Forums Graphics / Blender Instance geometry or LODs?

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  • #33771
    michalex19
    Participant

    Is it possible to instance objects? For example, in Blender if you duplicate Linked (alt+d instead of Shift-d), it will “duplicate” an object but add no more polygons to the scene. You could have a million duplicates but it wouldn’t matter. Right now, if objects are duplicate Linked in Blender, when they go to Verge3d, it renders all the polygons (i realize this may just be a limitation of WebGl).

    Another question is if there is any sort of LOD system. I know you can manually hide objects, and probably that makes the most sense for this project anyway, but I was thinking, potentially there’s a way to use the “get location” puzzle and somehow say “if cam position is >x, hide these objects” or “show lower poly version of this object”.

    Thanks in advance!

    #33780

    Right now, if objects are duplicate Linked in Blender, when they go to Verge3d, it renders all the polygons (i realize this may just be a limitation of WebGl).

    In Blender viewport all the duplicate objects are still rendered multiple times according to their number. This is the way how real time graphics works. :unsure:

    Another question is if there is any sort of LOD system.

    For now you can possibly load a low-poly mode first, and then replace it using Scenes > append scene puzzle. The distance can be measured using the Objects > distance puzzle.

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