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Importing Scene back to 3ds Max

Home Forums General Questions Importing Scene back to 3ds Max

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  • #42609
    fressfisch
    Participant

    Hi,
    I am currently working on a product configurator and need to import the resulting scene in 3ds Max. Is there any way to convert a .gltf/.glb to a format that 3ds Max can read?
    It’s fine if material or lighting information gets lost during conversion, as long as I get the geometry data…

    #42620

    Not sure the gltf importer for max, but you can use Blender. Import gltf file to blender then export it to fbx – this must work.

    Co-founder and lead graphics specialist at Soft8Soft.

    #42665
    fressfisch
    Participant

    Thanks, that actually works! Kinda odd how this works in an open source software yet not in 3ds max. But hey Autodesk has been working on this for years so maybe in the future this will be added.
    Also found converters for gltf/glb to fbx, which speeds up the progress but it is still suboptimal :\

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