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How to use 3D procedural maps in Verge3D

Home Forums Graphics / 3ds Max How to use 3D procedural maps in Verge3D

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #44826
    vern
    Customer

    I’d like to use 3D procedural maps (like Advanced Wood in 3DS Max) but I don’t know to use it with Verge3D.

    I use it with Physical materials but Verge3D always throws an error when I go to export the .glTF or use Sneak Peek.

    Do I need to bake the texture somehow?

    #44831

    Unfrotunally, they are not supported yet.

    Co-founder and lead graphics specialist at Soft8Soft.

    #44943
    vern
    Customer

    I was able to bake the 3D map and send the model to Verge3D.

    I have the .glTF compatible button checked on the baked material but the option doesn’t come through. So the model is viewable in Verge3D, but not in AR.

    Is there a way to fix that?

    #44947
    jezuk
    Customer

    Oh man, I was soooo looking forward to using Procedural Wood in 3DS Max for my Verge3D project :(

    #44948
    vern
    Customer

    You still can but you can’t use a bitmap for the roughness map material input.

    I’m hoping they will tell me another workaround for now.

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