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how many stacks if mix node are allowed/work?

Home Forums General Questions how many stacks if mix node are allowed/work?

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  • #33515
    mitu8281
    Customer

    Hello Experts,

    I am experiencing a strange behavior. My material is simple stacked mix nodes to change color of multiple parts of a t-shirt.

    Everything works fine. Just when i reach to about 10th or 11th mix node in the hierarchy it stops working. Remove one mix node and it start working again.

    Am i doing something wrong? or there is a limit to stacked mix nodes?

    Regards

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    #33519

    You can use as much mix node as you need, but a mateial can be limited in amount of textures on some devices, so when you remove one mix node the texture no longer connected to the output so it’s not rendered.

    Co-founder and lead graphics specialist at Soft8Soft.

    #33521
    mitu8281
    Customer

    What a bummer. Yes, it is the number of textures. i am short by two only … and i need each to keep the colors separate.

    Thank you so much for a quick reply. At least i can look into the right direction now.

    #33522

    You can try to disable some postefects (if they exist on the scene) or shadows, to increase amount of textures that you can connect to a material.

    Co-founder and lead graphics specialist at Soft8Soft.

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