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help setup material in 3dsmax/painter

Home Forums Graphics / 3ds Max help setup material in 3dsmax/painter

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  • #27901
    Avatarkaronte
    Licensee

    Hi all, I cannot find a good way to visualize in a correct way pbr material in the workflow painter-3dsmax-Verge.
    In attachment 2 images. One from Painter ( where I create the pbr maps) and the other from 3dsmax. the output is different even if the same hdr background. In 3dsmax I use physical material as your tutorial but it seems that there is more reflectivity…
    Any clearer explanation or tricks about 3dmax?

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    #27959

    When you open image as maps you neet to choose Override set to 1 as option for Normal Maps, Roughness and metallic maps.

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    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #27968
    Avatarkaronte
    Licensee

    thanks. yes of course I always use 1 for Normal. I will try also for other maps. Any other specific parameter in verge? gltf2 has to be checked?
    Thanks.

    #27971

    Any other specific parameter in verge?

    No, this must be enought.

    gltf2 has to be checked?

    Nope.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #27974
    Avatarkaronte
    Licensee

    Perfect “ALL” channel to 1 was the right way ( I used only Normal to 1 until now as in my render engines). It seems very close now. The only difference that I feel, is the “specular” look. It seems that Verge boost specularity. So I mixed to 0.5 the black with the AO used for reflection color.I know that this is not “physical” but it’s the only way I found to get close to painter.

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    #28009

    Yes, unfortunally there’s some difference.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #28036
    Avatarkaronte
    Licensee

    yes. of course. the only thing that I don’t like is the “rim” around object…too much falloff. Anyway now it’s better. thanks.

    #28038

    You can correct the rim using Advanced Reflectance Parameters.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

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