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HDRI lightning through walls from closed room – Blender 2.82/Verge3D

Home Forums Graphics / Blender HDRI lightning through walls from closed room – Blender 2.82/Verge3D

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  • #26441
    doehlma
    Customer

    Hello all,

    I´m planning to create a scene in Blener 2.82 in a closed room and want to use
    the HDRI lightning to light out the objects and the room in Verge3D..

    Because of the walls in a closed room will block the HDRI and lightning ->
    is somebody in the community who solved such a problem or have any hint
    and tip for me ?

    Thanks in advance for support

    Best regards
    Marcus

    #26442

    Because of the walls in a closed room will block the HDRI and lightning ->
    is somebody in the community who solved such a problem or have any hint
    and tip for me ?

    Unfortunally it’s can’t be solved, instead of hdri light texture you need to use only light sources with shadows on to get right effect or better just to bake light map in cycles. Like this or this.

    Co-founder and lead graphics specialist at Soft8Soft.

    #26448
    doehlma
    Customer

    Thank you for answer.. but if I make it in cycles, as i understood, it will not
    be displayed in Verge3D or ?.. or I´m wrong thinking ?

    #26449

    Thank you for answer.. but if I make it in cycles, as i understood, it will not
    be displayed in Verge3D or ?.. or I´m wrong thinking ?

    You will need to bake all textures in cycles but prepear all material using this baked textures in eevee, so there’s will be no dynamic light or reflection, just baked textures.

    Co-founder and lead graphics specialist at Soft8Soft.

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