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Hair Alpha Mask Artifacts

Home Forums Bug Reports and Feature Requests Hair Alpha Mask Artifacts

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  • #37739
    liesken
    Participant

    Hey,
    I’m creating a scene where a shrunken head is held by its hair and that’s where I ran into a problem. When importing into Verge, strange artifacts appear on the texture and you can look through it from certain angles.

    The hair consists of different haircards, each with an alpha mask, merged into one object. I think the problem has something to do with the transparency, so I tested different blend modes, changed the material and the render settings, but it only got worse.

    I’ve been trying to fix this for days, but I just can’t find a solution. Can someone give me a tip on what else I can try?

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    #37745

    Try to use alpha mask type of Blend Mode, corners will be sharper but it’s the only way.

    Co-founder and lead graphics specialist at Soft8Soft.

    #37748
    liesken
    Participant

    Ok, this will work for the moment.

    Thank you for the quick response Mikhail!

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