- 2019-10-19 at 3:36 pm #20477
I try to validate my model by Kronos gltf-validator .
I found many errors there. I would like now to identify the wrong settings and affected objects in Blender but it looks like I have no chance without concrete ID or name of asset. So I ask the forum what is the best practice to locate affected objects and settings in Blender according to validation list from Kronos website.2019-10-20 at 10:12 am #20489
I’ve checked several assets exported using Verge3D for Blender addon. It appears that most of such errors are basically warnings which tell that gltf-validator is unable to verify Verge3D extensions stored in the file. The other tell that there are datablocks which are connected to Verge3D extensions somehow. I believe all these warnings can be safely ignored.2019-10-21 at 7:16 am #20502
Yes, I think you are right when that debug is related to soft8soft/verge3d. It can be ignored. I found very inefficient way to identify problems by separating each objects to particular files and validate them. It takes just time. And this way I removed all problems. This validation is necessary for Oculus Rift platform. They have more limitations as Browser apps. I just want to know how it works. I try to find the way how to see VR app from verge via OR. Thanks!2019-10-22 at 2:31 pm #20597
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