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Ghost physics – increase collision detection range?

Home Forums Puzzles Ghost physics – increase collision detection range?

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #69745
    c4cc
    Participant

    I’m trying to prevent objects from intersecting each other even a little.

    Which puzzles do I use for this? Example, do use margin or position physics parameters?

    • This topic was modified 3 months, 1 week ago by c4cc.
    • This topic was modified 3 months, 1 week ago by c4cc.
    #69754

    Hi c4cc,

    yes, margin is intended exactly for such cases.

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    #69758
    c4cc
    Participant

    Thanks,

    Hi c4cc,

    yes, margin is intended exactly for such cases.

    So does margin work for all coordinates, or do I specify specific values for x, y, z coordinates respectively? e.g., 1 = x, 1 = y, 1= z?

    #69771
    c4cc
    Participant

    Also, why is it that margins only work on mesh, preventing other objects passing through but not on boxes? Also, when I assign margin mesh to moving objects, the scene lags horribly?
    Note, ObjectA is the objects group I need to move around via player controls

    mobile2436x1

    Here objects still pass through a little

    mobile2436x1

    #69878
    c4cc
    Participant

    I wanna prevent other objects from entering this rectangle area:

    mobile2436x1

    Any way to control collision detection range on x, y, z axis?

    Here are my puzzles:

    mobile2436x1

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