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Error trying to use 2.8 first time

Home Forums Bug Reports and Feature Requests Error trying to use 2.8 first time

Viewing 15 posts - 1 through 15 (of 17 total)
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  • #9650
    tcdoe
    Customer

    Hi,
    tried searching on this but didnt find.
    Downloaded and opened my scene in 2.8 (made in 2.79b) and looks perfect in eevee.
    I set the preference directory and enabled verge3d addon.
    Restarted blender 2.8 twice.
    When I hit sneak peek, I get this error below in console.
    Any help much appreciated. Maybe I’m using wrong version or I missed some setup step??
    I’m stuck.

    location: H:\blender-2.8\2.80\scripts\modules\bpy\ops.py:200

    Traceback (most recent call last):
    File “H:\verge3d293\addons\verge3d\custom_ui.py”, line 486, in execute
    filepath=join(prev_dir, “sneak_peek.gltf”), export_sneak_peek = True)
    File “H:\blender-2.8\2.80\scripts\modules\bpy\ops.py”, line 200, in __call__
    ret = op_call(self.idname_py(), None, kw)
    RuntimeError: Error: Traceback (most recent call last):
    File “H:\verge3d293\addons\verge3d\__init__.py”, line 236, in execute
    return gltf2_export.save(self, context, export_settings)
    File “H:\verge3d293\addons\verge3d\gltf2_export.py”, line 110, in save
    prepare(export_settings)
    File “H:\verge3d293\addons\verge3d\gltf2_export.py”, line 45, in prepare
    filter_apply(export_settings)
    File “H:\verge3d293\addons\verge3d\gltf2_filter.py”, line 63, in filter_apply
    if blender_object.dupli_type == ‘GROUP’ and blender_object.dupli_group != None:
    AttributeError: ‘Object’ object has no attribute ‘dupli_type’

    location: H:\blender-2.8\2.80\scripts\modules\bpy\ops.py:200

    location: <unknown location>:-1

    location: <unknown location>:-1

    CEO, ABĒMIS LLC
    visit: abemis.com

    #9655

    Hi,

    We fixed this issue in 2.9.1. Can you please give it a try?

    Chief 3D Verger | LinkedIn | Twitter

    #9660
    rhenriques
    Customer

    I’ve also tested 2.8 and the textures changed. The 2.8 materials system seems to be different from 2.79. I’ve opened my file and a model with an image texture in 2.79 got white in 2.8. I’m started to get used to it because it seems more logical than 2.79 version (as anything else in 2.8).
    The strangest thing is that I have a rock texture and, even with all settings to zero despite the color texture as image, strange white reflections appear in the sneak peak as if the model had specular on.

    PS: Finally got it. The surface must be Difuse BSDF instead of the default “Principled BSDF” :wacko:

    #9670

    Hi,

    strange white reflections appear in the sneak peak as if the model had specular on.

    Can you please attach an example file and post here some screenshots?

    Chief 3D Verger | LinkedIn | Twitter

    #9719
    tcdoe
    Customer

    I am using 2.9.3

    This is my verge folder (as shown prev)

    H:\verge3d293

    ==========

    CEO, ABĒMIS LLC
    visit: abemis.com

    #9722
    tcdoe
    Customer

    Ok I uninstalled and removed blender 2.8 totally, icluding in /AppData/Roaming… etc.

    reinstalled blender and new verge 2.9.1 just downloaded.

    All working no crashes now, but the lighting seems not to even close match up to EEVEE render viewport. Here’s comparison:

    blender viewport eevee

    View post on imgur.com

    sneak preview chrome

    View post on imgur.com

    Sorry if I missed something obvious. Everything is default and just basic diffuse mats.
    The light is a point light with energy 4.0 and radius 0.2

    CEO, ABĒMIS LLC
    visit: abemis.com

    #9723

    Sorry if I missed something obvious. Everything is default and just basic diffuse mats.
    The light is a point light with energy 4.0 and radius 0.2

    Can you share your blend file?

    Co-founder and lead graphics specialist at Soft8Soft.

    #9769
    rhenriques
    Customer

    Hi,

    rhenriques wrote:
    strange white reflections appear in the sneak peak as if the model had specular on.

    Can you please attach an example file and post here some screenshots?

    Sorry Yuri. Just saw your message now. It’s solved. I did a Post Scriptum in my last message :)

    Verge 3D 2.9.1 it’s working flawlessly in Blender 2.8. We just have to tweak a few things in the materials. Considering the prototype stage of some of my projects, I’m considering seriously to use only Blender 2.8 from now on. It’s stable enough and it’s A LOT more logical than version 2.79, mainly the user interface. From someone that came from Maya or Cinema 4D (or almost any other 3D package beyond Lightwave), Blender 2.8 is a lot more easier to use than the last version. I have experience in lots of 3D packages and I’m one of those that needed to use youtube to know how to select an object in Blender the first time I’ve used it for instance!! :) :) :wacko:

    #9783

    :good: glad it works for you!

    Chief 3D Verger | LinkedIn | Twitter

    #9845
    tcdoe
    Customer

    Hi sorry for delay tried many other things, new graphics card 1080 Ti, still same problem. Doesn’t look anything like eevee preview, currently not useable – too far off.

    Here’s my blend file the pword is mgonverge023
    https://drive.google.com/file/d/1hHlt5xnaPZdzFmj1ubOaMp8WtpawtI-i/view?usp=sharing

    thanks.

    CEO, ABĒMIS LLC
    visit: abemis.com

    #9846
    rhenriques
    Customer

    Hi tcdoe. I’ll try to open your file later. In my case the experiencing is exactly the opposite. I’m using a macPro with two external Nv 1080 ti and CUDA and both in cycles and evee the experience is awesome. Maybe there’s some option activated there that makes evee in blender look so different from verge 3D final result. In my case I’ve fine tuned everything so things could look similar and they really do. I hope you nail the problem .

    #9848
    tcdoe
    Customer

    Thanks. I really wish I could figure this out. Probably something stupid.

    No 2.8 for me yet. :cry:

    CEO, ABĒMIS LLC
    visit: abemis.com

    #9850

    Thanks. I really wish I could figure this out. Probably something stupid.

    I figured it out, it’s an old engines bug because of scaled camera, just alt+s on camera and if you want just to have big icon of the camera use Viewport Display+>Size in the camera settings.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9865
    tcdoe
    Customer

    Great! Im giving it a try.

    CEO, ABĒMIS LLC
    visit: abemis.com

    #9866
    tcdoe
    Customer

    Worked! super everything looks great. Thanks for your help.
    T.

    CEO, ABĒMIS LLC
    visit: abemis.com

Viewing 15 posts - 1 through 15 (of 17 total)
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