We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

(Eevee) AO ghosting in Verge3D 3.9 pre 1 almost solved!

Home Forums Bug Reports and Feature Requests (Eevee) AO ghosting in Verge3D 3.9 pre 1 almost solved!

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #46912
    illussimo
    Customer

    The AO ghosting of invisible objects issue is (almost) solved in 3.9 pre 1! :good:
    However, there is still a slight AO ghosting visible of completely transparent objects even if object visibility is keyed in the timeline.
    Only if the object is hidden using puzzles the AO ghosting fully disappears.
    I tried to hide an object if it is on a certain key-frame with puzzles but that didn’t work. It would also be a hassle to implement in complex animations.
    Hopefully, you will find a way to make Keyed Object Visibility export to Verge3D or make the AO for transparent objects completely invisible.
    Thanks, :bye:

    #47160

    Hi,

    Thanks for reporting this bug! It will be fixed in the next pre-release version.

    Co-founder and lead developer at Soft8Soft.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.