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Dynamic reflection with blur not working

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    I’m using 3ds max for gltf export. When I use v3dreflection plane for dynamic reflections they are mirror like and not blurry according to the roughness of the material. After the roughness of physical material is increased past 0.09 the reflection disappears.

    When I use the v3dreflection cubemap helper the reflections are not dynamic. But the quality reflections are perfect with the materials roughness and are blurry.

    I tried instancing the probe app.scene.getObjectByName(“V3DReflectionCubemap001”); and calling the probe update on each frame just for the scene animation part. But it just crashes with error regarding the cubemap shader.

    Is there any better way to get blurry realtime reflections. The scene is simple so performance is not really important.


    Unfortunately, this is a limitation of the algorithm we use to render real-time planar reflections. As an alternative I could propose using the SSR post-processing puzzle.

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    Hi Alexander.

    Thank you very much for the suggestion.
    I tried the SSR too. It’s creating white spots/artifacts on the material. Also I can’t find the parameter to blur the reflections.

    I have also noticed that DOF messes up the real-time reflection projections.


    Also in SSR the anti-aliasing is getting turned off automatically.

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