These puzzles are used to setup various post-processing effects.
- Live Preview
- Puzzles Reference
The post-processing puzzles support the live preview feature. With live preview enabled, you can tweak the post-processing effects and get the result in the Puzzles viewport without the need to run or save/reload your puzzles.
Live preview feature is enabled by default and supported when there are no inputs connected to your puzzle:
Enable or change parameters of the bloom effect.
- threshold — minimum lighting intensity to render the bloom effect.
- strength — bloom strength.
- radius — bloom blur radius.
Allows for tweaking brightness and contrast of the rendering.
- brightness — image brightness factor.
- contrast — image contrast factor.
depth of field
Enable or change parameters of the depth of field (DOF) effect.
- focus — DOF focus distance.
- aperture — camera aperture factor.
- maxblur — DOF blur radius.
- depth leak threshold — threshold to eliminate DOF distance artefacts.
Enables the grayscale effect.
Enable or change parameters of the screen space ambient occlusion (SSAO) effect.
- radius — SSAO effect radius.
- min distance — distance threshold to reduce artefacts caused by objects located too close.
- max distance — distance threshold to reduce artefacts caused by objects located too far.
Enables an easy refraction effect for a specified material.
- material — material used to assign the effect to.
- distance — maximum length of the refracted ray.
- render after refraction — object(s) to be excluded from the normal rendering queue and to be rendered after the refraction effect is applied.
screen space reflection/refraction
Enables screen space reflection/refraction (SSR) effect.
- for material — material used to assign the effect to.
- steps — number of depth search steps along the reflected/refracted ray (higher value = better quality, lower performance).
- stride — stride of search steps (in pixels) (higher value = lower quality, better performance, 1 pixel = max quality).
- binary search steps — number of binary search iterations (higher value = better quality, lower performance).
- thickness — factor to eliminate SSR artefacts (refraction only).
- max distance — maximum length of the reflected/refracted ray.
- resolution — resolution multiplier for the depth buffer (from 0 to 1; 1 = best quality).
- jitter — noise factor to improve depth search (from 0 to 1).
- render after — objects to be rendered after SSR applied.
remove post-processing effects
Removes all post-processing effects.
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