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Convert blend4web app to Verge3D app?

Home Forums General Questions Convert blend4web app to Verge3D app?

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  • #42750
    brioMes
    Participant

    Hey,
    My name is Tomer and I’m a web developer.
    I have a blend4web app working great! but, I want to add an AR feature to it and I understood I can achieve that with Verge3d (+WebXR).
    so my questions are:
    1. How can I convert my b4w app to Verge3d app (using your framework)?
    2. Does your WebXR integration works on both mobile devices (IOS/ANDROID)?
    3. Are you considering support WEBGpPU in the future?

    Thank you,
    Tomer

    #42757

    Hi Tomer,

    Converting an app from B4W to Verge3D is straightforward since you can re-use your .blend scene. Verge3D however no longer works with Blender 2.79 so you might need to update your materials for Eevee or Cycles.

    WebXR is currently supported on Android only. As a workaround you can use USDZ format on iOS (see version 3.8 preview 2).

    Yes, Verge3D will support WebGPU as soon as the underlying Three.js library does so, and the ecosystem is ready.

    Chief 3D Verger | LinkedIn | Twitter

    #42821
    brioMes
    Participant

    Thank you Yuri for the quick answer,
    I just want to check with you again before we are making future changes. Does Verge3D(WebXR) could support hand-tracking SDKs such as Mediapipe (https://google.github.io/mediapipe/solutions/hands ) or others?

    Thank you,
    Tomer

    #42893

    yes, the hand-tracking feature is being implemented with WebXR
    https://immersive-web.github.io/webxr-hand-input/

    Chief 3D Verger | LinkedIn | Twitter

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