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Color problem in Verge3D

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  • #27194

    Hello Everyone,
    I’m having a trouble I can’t solve.

    I made a terrain mesh and added 2 sun lights. The terrain has a simple Principled material on it.

    However, whatever I do, in Chrome I always get a very different refult from the original Eevee scene in Blender.
    Colors are different, and the whole scene is like “overexposed”. Adjusting exposure and light intensity doesn’t help. See the screenshots.

    Can you help?

    You must be logged in to view attached files.

    If you want to have a look, here is the .blend file.




    the issue is with missing world object in your scene. Add some world (even black would help) and the exposure will get back to normal. We’re going to support this setup in some of the future versions of Verge3D.

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