We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Closed Beta

Home Forums General Questions Closed Beta

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #291

    Today, in the first day after the beginning of closed beta testing, we received a lot of useful feedback from our valuable users. Thank you all for participating.

    We have decided to update the beta build with the following fixes and improvements:

    • fixed not working ‘logic editor animation’ example the generated JS file of which was bugged
    • shadeless material support both for generic and node-based materials
    • implemented ‘advanced’ animation block for Puzzles – now you can have ‘reversed’ checkbox and what is the most important, you can setup a callback when animation is finished
    • the animation example was updated for the new block so that it is now bug free
    • as a result, the ‘reversed animation’ block was removed :)
    • implemented ‘render order’ setting for transparent objects
    • fixed exception in app manager occured after the server is run again
    • fixed height for Puzzles editor window so that it is fully visible even on small screens
    • supported diffuse and specular outputs in Extended Material shader node
    • provided three.js attribution for docs and code examples

    You can download this update using the same link you’ve obtained by email.

    Many more users expressed their wish to join beta testing. We are sending them the information shortly.

    Thanks to all!

    Chief 3D Verger | LinkedIn | Twitter

    #319
    Will Welker
    Customer

    Wow, you guys are moving fast.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.