2022-01-14 at 7:11 pm #48656
I’m pretty new to Blender and very new to Verge3d. Right now I’m just playing with things, trying to get the basics down.
One thing I’m seeing is that I can get basic location and scale animation to work in verge3d without any trouble, but if I try to do rotation keyframes (either by itself or with scale/location included), the whole animation becomes wonky.
Is there something I’m doing wrong? I’ve tried with both standard keyframes and using the auto/record.2022-01-17 at 6:47 am #48670Mikhail LuzyaninStaff
Can you share the example file?
Co-founder and lead graphics specialist at Soft8Soft.2022-01-17 at 4:34 pm #48690
EDIT: updated link ^
This is a very basic example that demonstrates the difference between what I see on Blender and what I see on Verge.
Thanks, looking forward to what you can find out.2022-01-18 at 8:28 am #48704Mikhail LuzyaninStaff
Seems like it’s a bug, we’ll fix it in some of our next releases, but for not you need to set keyframes for all axys on first frame to fix this.
Co-founder and lead graphics specialist at Soft8Soft.2022-01-18 at 6:59 pm #48720
Thanks for the response Mikhail.
but for now you need to set keyframes for all axis on first frame to fix this
Unfortunately, I went back and made sure to set all axis active for the initial keyframe, but it didn’t change the result. I might need a more elaborate explanation for this workaround.2022-01-28 at 8:26 pm #48868
you need to set keyframes for all axis on first frame to fix this
I tried setting XYZ on first and last keyframe, and it didn’t make a difference. I’ve since tried turning off the animation on load, I’ve tried baking the animation, I tried setting the animation to scroll (using the scroll animation tutorial – which is really good, btw!).
Am I missing something?
Do we know when the bug patch will be released? I’m trying to complete a few proof-of-concept projects right now to demonstrate the value of a verge license, and I’m sorta stuck with this issue.2022-01-29 at 6:43 am #48869Yuri KovelenovStaff2022-02-02 at 6:18 pm #48960Nurgeldi DovletovStaff
the problem is solved, the fix will be added in the next pre-release.
Verge3D Developer2022-02-02 at 6:21 pm #48961
Converting did the trick. Thank you.
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