Home › Forums › General Questions › Can’t get animations to work as expected…
Tagged: animation
- This topic has 8 replies, 4 voices, and was last updated 4 months, 4 weeks ago by
genopeppino.
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2022-01-14 at 7:11 pm #48656
genopeppino
ParticipantHey there!
I’m pretty new to Blender and very new to Verge3d. Right now I’m just playing with things, trying to get the basics down.
One thing I’m seeing is that I can get basic location and scale animation to work in verge3d without any trouble, but if I try to do rotation keyframes (either by itself or with scale/location included), the whole animation becomes wonky.
Is there something I’m doing wrong? I’ve tried with both standard keyframes and using the auto/record.
2022-01-17 at 6:47 am #48670Mikhail Luzyanin
StaffCan you share the example file?
Co-founder and lead graphics specialist at Soft8Soft.
2022-01-17 at 4:34 pm #48690genopeppino
Participanthttps://drive.google.com/drive/folders/1BEPhKMsmS2_mAiwrmGRK4d9z8uayp7fG?usp=sharing
EDIT: updated link ^
This is a very basic example that demonstrates the difference between what I see on Blender and what I see on Verge.
Thanks, looking forward to what you can find out.
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This reply was modified 5 months, 2 weeks ago by
genopeppino.
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This reply was modified 5 months, 2 weeks ago by
genopeppino. Reason: Edited at 5:56PM Berlin Time
2022-01-18 at 8:28 am #48704Mikhail Luzyanin
StaffSeems like it’s a bug, we’ll fix it in some of our next releases, but for not you need to set keyframes for all axys on first frame to fix this.
Co-founder and lead graphics specialist at Soft8Soft.
2022-01-18 at 6:59 pm #48720genopeppino
ParticipantThanks for the response Mikhail.
but for now you need to set keyframes for all axis on first frame to fix this
Unfortunately, I went back and made sure to set all axis active for the initial keyframe, but it didn’t change the result. I might need a more elaborate explanation for this workaround.
2022-01-28 at 8:26 pm #48868genopeppino
Participantyou need to set keyframes for all axis on first frame to fix this
I tried setting XYZ on first and last keyframe, and it didn’t make a difference. I’ve since tried turning off the animation on load, I’ve tried baking the animation, I tried setting the animation to scroll (using the scroll animation tutorial – which is really good, btw!).
Am I missing something?
Do we know when the bug patch will be released? I’m trying to complete a few proof-of-concept projects right now to demonstrate the value of a verge license, and I’m sorta stuck with this issue.
2022-01-29 at 6:43 am #48869Yuri Kovelenov
Staff2022-02-02 at 6:18 pm #48960Nurgeldi Dovletov
StaffHello,
the problem is solved, the fix will be added in the next pre-release.Verge3D Developer
2022-02-02 at 6:21 pm #48961genopeppino
ParticipantConverting did the trick. Thank you.
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This reply was modified 5 months, 2 weeks ago by
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