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Can’t get animations to work as expected…

Home Forums General Questions Can’t get animations to work as expected…

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  • #48656
    genopeppino
    Participant

    Hey there!

    I’m pretty new to Blender and very new to Verge3d. Right now I’m just playing with things, trying to get the basics down.

    One thing I’m seeing is that I can get basic location and scale animation to work in verge3d without any trouble, but if I try to do rotation keyframes (either by itself or with scale/location included), the whole animation becomes wonky.

    Is there something I’m doing wrong? I’ve tried with both standard keyframes and using the auto/record.

    #48670

    Can you share the example file?

    Co-founder and lead graphics specialist at Soft8Soft.

    #48690
    genopeppino
    Participant

    https://drive.google.com/drive/folders/1BEPhKMsmS2_mAiwrmGRK4d9z8uayp7fG?usp=sharing

    EDIT: updated link ^

    This is a very basic example that demonstrates the difference between what I see on Blender and what I see on Verge.

    Thanks, looking forward to what you can find out.

    • This reply was modified 1 week, 3 days ago by genopeppino.
    • This reply was modified 1 week, 3 days ago by genopeppino. Reason: Edited at 5:56PM Berlin Time
    #48704

    Seems like it’s a bug, we’ll fix it in some of our next releases, but for not you need to set keyframes for all axys on first frame to fix this.

    Co-founder and lead graphics specialist at Soft8Soft.

    #48720
    genopeppino
    Participant

    Thanks for the response Mikhail.

    but for now you need to set keyframes for all axis on first frame to fix this

    Unfortunately, I went back and made sure to set all axis active for the initial keyframe, but it didn’t change the result. I might need a more elaborate explanation for this workaround.

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