We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Can this type of elegant result be produced in verge?

Home Forums General Questions Can this type of elegant result be produced in verge?

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #67689
    visualizer
    Customer

    Hi
    I was just going through off bit use of interactive visualization from my own typical field.
    I found this interesting url
    https://dev-sandbox.pixotronics.com/webgi/0.8.6-dev.2/demos/core~viewer.html?m=pixo://gltf/ramona.glb

    Can such result be produced with verge 3D? I know there are couple of jewelry samples in library however this one looks much vibrant & well finished result.

    • This topic was modified 6 months, 1 week ago by visualizer.
    #67756
    xeon
    Customer

    The platform you are referencing is built on threejs. So is V3D so the answer is yes but it requires more JS than puzzles. The other platform is developer focused while V3D is artist focused. I am hoping V3D takes some of the finer rendering ability and can make it easier to produce the results you can get with threejs and pixotronics but you can do it.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #67757
    Crunch
    Customer

    I’d love to see the option to easy add that buttery kind of inertial damping to the view/motion controls… The zoom motion is also interesting. Adding that to my Wish list for xmas Yuri

    #67758
    kdv
    Participant

    Can such result be produced with verge 3D?

    Yes if you know the shader used (which is really complicated). No if you are using only Blender for tuning materials.

    that buttery kind of inertial damping to the view/motion controls

    app.controls.rotateInertia = 0.45;

    The zoom motion is also interesting.

    app.controls.zoomInertia = 0.35;

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #67759
    Crunch
    Customer

    i need to hang around here more..lol… tip of the hat again KDV..thanks, praise….

    #67762
    visualizer
    Customer

    Yes if you know the shader used (which is really complicated). No if you are using only Blender for tuning materials.

    I am aware that only blender materials will not produce this results. But I am wondering if the commercial jewelry material pack is used by our V3D library how much is it possible to achieve?
    Yuri & team, May be you can have better idea.

    • This reply was modified 6 months, 1 week ago by visualizer.
    • This reply was modified 6 months, 1 week ago by visualizer.
    #67765
    visualizer
    Customer

    The other platform is developer focused while V3D is artist focused.

    Xeon,
    I thought the same what you mentioned that there can be slightly different approach. A developer focused & artist focused, but I think narrowing down the gap between these two approaches is what the main aim for any software developer team. .. should be I believe !
    v3D is already having close to what is shown in that link its about making it a little better to bring to produce this quality results.

    I am also hoping the V3D team will take this in consideration.

    Of course this guy told me that, he has developed further on sdk to achieve the results.

    #67767
    visualizer
    Customer

    Especially when NVIDIA Omnivrese is going so aggressively in creative visualization field in near future with A.I. enabled , that really makes it difficult to figure out which developers. artists segment it is going to be crushed in grinding stones before they are aware of.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.