- 2020-08-15 at 12:44 pm #31587
Is it possible to have illumination effect in verge 3d?
also if I use illumination from blender baked textures/materials will it remain in verge 3d?
Any ref link for puzzle setup or example.
2020-08-15 at 1:25 pm #315902020-08-15 at 5:31 pm #31593
- This topic was modified 1 month ago by visualizer.
Ahh sure !
I mean this type of backlit effect. Either name or keyboard etc.
I was looking for this type of effect.
Also in addition to this is this effect possible in V3D directly or it needs to be brought into V3D by texture baking in blender?
In that case does V3D support illumination texture?
See attached images
Hope its clear what I m trying to say.
Attachments:You must be logged in to view attached files.2020-08-16 at 1:47 pm #316032020-08-16 at 6:36 pm #31621
doable in V3d?2020-08-17 at 4:49 am #316332020-08-22 at 6:43 pm #31858
I was trying to play but still think illumination & GI are two different issues.
Emission with bloom may satisfy some needs however the vibrancy is not being achieved as expected I believe.
Specially when I need two images side by side one normal and another backlit feel.2020-08-29 at 4:41 pm #32163
any words pl?2020-08-30 at 4:28 am #321802020-08-31 at 2:27 am #32222GlifTekLicensee
You could make a baked AO map in your 3d package or use verge3d’s post processing effect… an AO, (ambient occlusion) hack where the shadow is the glow, making the shadow color light blue. Bump up the settings high, then use a different texture (yet identical without AO map (won’t work in Verge post effect, only map) so the tops of the keys won’t have the glow.
3d/CG is 80% hacks, workarounds till it works.
- This reply was modified 2 weeks, 5 days ago by GlifTek.
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