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Can illumination effect work in V3D

Home Forums General Questions Can illumination effect work in V3D

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  • #31587
    Avatarvisualizer
    Newbie

    Hey
    Is it possible to have illumination effect in verge 3d?
    also if I use illumination from blender baked textures/materials will it remain in verge 3d?

    Any ref link for puzzle setup or example.

    Cheers

    • This topic was modified 1 month ago by Avatarvisualizer.
    #31590
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi,

    can you elaborate a bit so that I can provide you with a precise answer?

    3D Verger, the CEO
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    #31593
    Avatarvisualizer
    Newbie

    Ahh sure !

    I mean this type of backlit effect. Either name or keyboard etc.
    I was looking for this type of effect.
    Also in addition to this is this effect possible in V3D directly or it needs to be brought into V3D by texture baking in blender?
    In that case does V3D support illumination texture?

    See attached images

    Hope its clear what I m trying to say.

    Cheers

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    #31603
    Yuri KovelenovYuri Kovelenov
    Developer

    Hi,

    such an effect can be done using an emission shader combined with bloom (also need to enable HDR rendering).

    3D Verger, the CEO
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    #31621
    Avatarvisualizer
    Newbie

    really?
    doable in V3d?

    #31633
    Yuri KovelenovYuri Kovelenov
    Developer

    yep, you can give it a try

    3D Verger, the CEO
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    #31858
    Avatarvisualizer
    Newbie

    I was trying to play but still think illumination & GI are two different issues.
    Emission with bloom may satisfy some needs however the vibrancy is not being achieved as expected I believe.
    Specially when I need two images side by side one normal and another backlit feel.

    #32163
    Avatarvisualizer
    Newbie

    Hey
    any words pl?

    #32180
    Yuri KovelenovYuri Kovelenov
    Developer

    you could probably emulate lighting with another shader applied to the background. Or you can bake the lighting rendered with a non-realtime renderer.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #32222
    GlifTekGlifTek
    Licensee

    You could make a baked AO map in your 3d package or use verge3d’s post processing effect… an AO, (ambient occlusion) hack where the shadow is the glow, making the shadow color light blue. Bump up the settings high, then use a different texture (yet identical without AO map (won’t work in Verge post effect, only map) so the tops of the keys won’t have the glow.

    3d/CG is 80% hacks, workarounds till it works. ;-)

    • This reply was modified 2 weeks, 5 days ago by GlifTekGlifTek.
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