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Calculate Angle with puzzle

Home Forums General Questions Calculate Angle with puzzle

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  • #27599
    marshallus
    Customer

    Hi

    I would like to fade out objects when the camera rotate with a defined angle
    I want to use puzzle if possible.
    I try distance etc… but couldn’t get it work properly (zoom problem, so need to work with angles)
    Any idea ?

    And could you explain me how to use animation via puzzle to fade out the objet?

    Thanks

    #27600

    If you want to fade out all objects on your scene at first you need to set them all transparent then add a value input to transperency and then change that value using puzzles with get distance puzzle to measue distance between camera and object. You will need to repeat this for each object.

    Co-founder and lead graphics specialist at Soft8Soft.

    #27606
    marshallus
    Customer

    Hi thanks for reply.
    I will explain better, i have a camera what rotate around an object, i want to hide it when the camera rotate with a specific angle (distance is alway the same)

    Maybe the best way is to put other object on the orbit of the camera, and when the camera collide hide the object. But i dont know how to view in viewport the camera orbit :p

    #27614
    marshallus
    Customer

    Finally find the good way to did it.
    i use get object rotation on camera, that did the trick.

    Thanks for help

    #27632

    :good:

    Chief 3D Verger | LinkedIn | Twitter

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