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Bones animation NOT working

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  • #27521
    marty
    Customer

    Im not able to get bones animations working in Verge3D for 3DS Max 2020. Attached is a simple example of a cylinder with skin modifier and bones. No movement in the sneak peak. My goal it to created animated cables in 3DS Max and play them in Verge3D. What am I doing wrong? :unsure:

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    #27542

    Because you have no keyframes on bones you need to set Custom Export Frame Range on each bones and set a period where animation will be played so the engine will know where to bake animation.

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    Co-founder and lead graphics specialist at Soft8Soft.

    #27587
    marty
    Customer

    Yes, that resolved the problem. Thank you! I did not see this in the documentations.

    So then I must control the animation of each bone individually in the puzzles?

    #27591

    You can add them to a list and put into viriable and then just work with one viriable or group them in Max and work with this group.

    Co-founder and lead graphics specialist at Soft8Soft.

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