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Blender 4.0 GLTF 2.0 Compatible

Home Forums General Questions Blender 4.0 GLTF 2.0 Compatible

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  • #71557
    rodrigogama
    Participant

    Hi! I’m trying to enable the GLTF 2.0 compatible option on my model for each material (The shader is literally just a diffuse map connected to the principled shader base color), but after I enable it, it becomes white in the sneak peek preview.

    I tried to replicate it on Blender 3.2 with a different Verge3D version and it works fine. The problem is just in Blender 4.0.

    Am I missing something?

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    #71577

    Hi rodrigogama,

    Thank you for bringing this up. We managed to reproduced this issue and now looking into!

    EDIT it looks like Blender 4.x made emission color white by default. As a workaround, you can set it black for now. Anyway, we’ll implement a proper support for this case in v.4.6.

    Chief 3D Verger | LinkedIn | Twitter

    #71589
    rodrigogama
    Participant

    Thank you!

    #71758

    Fixed!

    Soft8Soft Tech Chief
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