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Antialiasing isn’t working

Home Forums Graphics / Blender Antialiasing isn’t working

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  • #38925
    Avatarshape
    Participant

    Hey there,

    I’m currently testing out a scene and it seems like the antialiasing setting within Blender (where you can choose between MSAA 4x/8x/16x and FXAA) doesn’t have any effect on the final scene. There’s just no Antialiasing happening and it looks pretty ugly.

    I have uploaded the scene here: https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:faf141e1a6/applications/Shape_Logo_Interactive/Shape_Logo_Interactive.html

    It’s especially noticable around the small edges/indents in the TV case and the plant pot.

    Also, because I read somewhere in the forum that normal maps can affect the result (because AA only affects Geometry I guess?), I’ve turned normals off for this export – doesn’t change anything though.

    Does anyone know what’s wrong?

    Thanks

    #38988

    Seems like your scene is too big or too smal, or may be near clipping of the camera too small, something like 0.0001 or far clipping too big something like 10000. Check this params.

    Co-founder and lead graphics specialist at Soft8Soft.

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