I’m currently testing out a scene and it seems like the antialiasing setting within Blender (where you can choose between MSAA 4x/8x/16x and FXAA) doesn’t have any effect on the final scene. There’s just no Antialiasing happening and it looks pretty ugly.
It’s especially noticable around the small edges/indents in the TV case and the plant pot.
Also, because I read somewhere in the forum that normal maps can affect the result (because AA only affects Geometry I guess?), I’ve turned normals off for this export – doesn’t change anything though.