I made an animation in Blender where texture A fades to texture B. I added and animated mix sharders that moves from 0 to 1 in 50 frames. The animation works fine in Blender but when I export my model to the V3D app it doesn’t work, there is no animation visible.
I know I can achieve this by adding clickable texture objects like I saw in the tutorial: Verge3D for Blender basis: ‘night table’ but I wanted to have a smooth transition between texture A and B that’s why I tried to animate this in Blender.
You just have to add value nodes to the factors and keyframe them.
Animations from value nodes will export to Verge3D. Make sure to give the value nodes clear names so you can easily find them in Puzzles.
Enjoy the endless possibilities.
Thank you so much for your help! It work’s fine now.
I have another question. Is subsurface supported? Or can I make a liquid/jus in another way? I tried to make a ‘orange jus’ bsdf in Blender using subsurface. In Eevee it looks somehow like a orange liquid but it looks different in V3D.