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Animated color gradient in mix shader not working when exported

Home Forums WebGL Troubleshooting Animated color gradient in mix shader not working when exported

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  • #32607
    samuraijkmsamuraijkm
    Licensee

    Hi devs,

    I’m completely stumped on this one. I am using all verge supported blender nodes to create some LED lights on my model using UV coordinates. They animate in Blender with no issues. When exported to verge the animated value nodes are not working. I am attaching a video showing the working animation and blend file for debugging. Can you please take a look ? I need to keep the model lightweight and do not want to introduce another image map to the mix. Not sure why this node setup does not export correctly.

    Thanks in advanced,
    Jason

    • This topic was modified 1 week, 5 days ago by samuraijkmsamuraijkm.
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    #32624

    Seems like it’s not animation not working, the issue becasue of that Verge3D takes wrong UV. For now try use node UVMap to connect proper UVMap instead of Geometry node.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

    #32635
    samuraijkmsamuraijkm
    Licensee

    Ah, that did the trick Mikhail! Thanks :yahoo:

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