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Ambient occlusion looks strange on mobile devices.

Home Forums Bug Reports and Feature Requests Ambient occlusion looks strange on mobile devices.

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #48600
    madbat
    Customer

    Hello
    Ambient occlusion looks strange on mobile devices both iOS and Android, In the browser it looks really good.
    see screenshot
    Screenshot

    Is there anything I can do or is it a bug?

    // Patrik

    #48635
    Avier3D
    Customer

    I have the same issue…

    #48706
    madbat
    Customer

    HEj Yuri Kovelenov @yuri
    Have you seen this?
    Is it a bug or am I doing something wrong?

    #48716

    Hi, which Verge3D version are you using? I recall there was a similar bug a while ago, but we fixed it in 3.9.0. Also, can you provide an example or a link to reproduce this issue?

    Co-founder and lead developer at Soft8Soft.

    #48717
    madbat
    Customer

    Hello
    I have the latest Version: 3.9.0

    See the blender file and screenshot on Android OS and chrome version.

    Attachments:
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    #48727

    Thanks for the example! We’ll try to reproduce the issue.

    Co-founder and lead developer at Soft8Soft.

    #49419
    madbat
    Customer

    Hey how is it going? did you find the error?

    #67333
    kiisaku
    Participant

    hi, i’m have this issue too, newest version of verge 4.4

    #69166
    Mariusz
    Customer

    Hi! I have the same issue still with the newest Verge 4.5.1 and Blender 4.0. If the bug cannot be fixed, is there a walkaround for this? For example, can we somehow disable ambient occlusion for mobile and leave it visible on desktop versions only?

Viewing 9 posts - 1 through 9 (of 9 total)
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