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Active lincense in code.

Home Forums General Questions Active lincense in code.

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  • #56186
    nayas
    Customer

    Hi Guys, I have a script that reads .glb.xz and is shown on the screen, using the verge3D library, I would like to know how to activate the license via code, because so far I haven’t found anything about it.

    If there is no way to activate it through the script, will I have to activate it through the verge app manager?

    #56189

    Hi, this script is part of Verge3D DevKit which is available for Enterprise customers. For Freelance/Team users, the App Manager activation is the only viable option.

    Verge3D’s Tech Chief
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    #56201
    nayas
    Customer

    Hi Alexander, The script is an adaptation of the bundle that is generated by the verge3D plugin in Blender. The license we have is the Verge3D for Blender: Team License, so in this case we will have to activate it through the app manager?

    But let’s imagine the following situation, imagine that it will be done around 100 .glb.xz, with the activation key running in the app manager, will these 100 products be legal?

Viewing 3 posts - 1 through 3 (of 3 total)
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