Hi Guys, I have a script that reads .glb.xz and is shown on the screen, using the verge3D library, I would like to know how to activate the license via code, because so far I haven’t found anything about it.
If there is no way to activate it through the script, will I have to activate it through the verge app manager?
Hi Alexander, The script is an adaptation of the bundle that is generated by the verge3D plugin in Blender. The license we have is the Verge3D for Blender: Team License, so in this case we will have to activate it through the app manager?
But let’s imagine the following situation, imagine that it will be done around 100 .glb.xz, with the activation key running in the app manager, will these 100 products be legal?