We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

3Ds max skinned Character animation to verge 3d

Home Forums Graphics / 3ds Max 3Ds max skinned Character animation to verge 3d

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #14188
    Kani
    Participant

    Hi All,

    1st of all thanks for the great product,

    Im using 3ds max and hope to use character animation that can be integrated with verge 3D but I have run in to below vertex issue where character mesh was not identified by V3D I have attached few images for better understating please let me know your thoughts on this.

    Thanks,
    Kani

    #14191

    Hi, can you share an example of the character, it can be withour textures only character with a skinning and armature.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14202
    Kani
    Participant

    Sure, Attached are the max file and the GlTF files.

    #14206
    Kani
    Participant

    Max file is too large to send see of GlTF file good enough to check.

    #14228

    You can upload it somewhere (depositfiles etc) and share here the link.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14240
    Kani
    Participant

    Sure,

    Please see below link to download.

    https://drive.google.com/file/d/1EiYPicohmbLIvL24IN68oBfvo0B8nWqa/view?usp=sharing

    Thanks,
    Kani

    #14246

    Please see below link to download.

    There’s two problemts first you can solve by romiving TurboSmooth modifier from the mesh – the engine does not support the modifiers that applied after skin modifier, the second some kind of problem with biped and we’ll look at it.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14248
    Kani
    Participant

    Noted, Let me change the turbosmooth modifier and try from my side to see any update, Please keep me posted.

    #14356
    Kani
    Participant

    Hi,

    I figured exporting the file to fbx and importing again solved the previously generated problem, Now I’m at the puzzle level and was tring to figure if there is away to stop all animation at once using the puzzle for each clip is not friendly at all.

    GLTF file is attached.

    Please help me,
    Thanks,
    Kani

    #14380
    Kani
    Participant

    i Figured this out with list.

Viewing 10 posts - 1 through 10 (of 10 total)
  • You must be logged in to reply to this topic.