Home › Forums › Bug Reports and Feature Requests › 3DS max crashes on exporting mesh
- This topic has 4 replies, 2 voices, and was last updated 5 years, 11 months ago by
Yuri Kovelenov.
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2020-01-10 at 11:46 am #22720
novator83
CustomerHello,
I have weird problem with exporting mesh with v2.17, that exported perfectly with v2.12. 3Ds MAX 2020 crashes before completely exporting (or sneak peek creating). Doesn’t work even when importing/merging mesh into fresh scene.
MAXscript doesn’t show any interesting information.

Is there some LOG file (or some debug option) for 3Ds MAX plugin?
Here is link to file with simplified scene, with only one mesh:
https://transfernow.net/453nm1p54x4vEDIT: It seems like this object has some metadata that crashes whole 3ds max.
When I attach its mesh to newly created box, it exports OK.2020-01-10 at 12:56 pm #22733novator83
CustomerPROBLEM SOLVED!
It seems like Object Properties -> User Defined Properties had some Vray data in them and it prevented them to export (or sneak peek).
VRay_MoBlur_GeomSamples = 2 VRay_GI_Generate = True VRay_GI_Receive = True VRay_GI_Multipier = 1,000000 VRay_GI_GenerateMultipier = 1,000000 VRay_GI_SubdivsMultiplier = 1,000000 VRay_Caustics_Generate = True VRay_Caustics_Receive = True VRay_Caustics_Multipier = 1,000000 VRay_MoBlur_DefaultGeomSamples = True VRay_Matte_Enable = False VRay_Matte_Alpha = 1,000000 VRay_Matte_Shadows = False VRay_Matte_ShadowAlpha = False VRay_Matte_ShadowColor = [0,0,0] VRay_Matte_ShadowBrightness = 1,000000 VRay_Matte_ReflectionAmount = 1,000000 VRay_Matte_RefractionAmount = 1,000000 VRay_Matte_GIAmount = 1,000000 VRay_Matte_GI_OtherMattes = True VRay_GI_SurfaceID = 0 VRay_SSS_SurfaceID = 0 VRay_GI_VisibleToGI = True VRay_GI_VisibleToReflections = True VRay_GI_VisibleToRefractions = True VRay_Secondary_Matte_Enable = False VRay_MoBlur_Override = False VRay_MoBlur_Override_Duration = 1,000000 VRay_MoBlur_Velocity_Override = False VRay_MoBlur_Velocity_Channel = 1 VRay_MoBlur_Velocity_Multiplier = 1,000000 VRay_Generate_Render_Elements = True Ignore_In_VRayRT = False VRay_Has_Toon_Outlines = True2020-01-10 at 1:04 pm #22734
Yuri KovelenovStaff2020-01-10 at 1:24 pm #22735novator83
Customer
Congrats! You have reduced assets file sizes for 30% from 2.12!
2020-01-11 at 9:17 am #22742
Yuri KovelenovStaff -
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