We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

3D Landing Page

Home Forums Projects 3D Landing Page

Viewing 3 posts - 16 through 18 (of 18 total)
  • Author
    Posts
  • #8350

    I don’t Know exactly if it could be done in puzzles but I think it’s more an internal Verge 3D/Blender feature to manage. I tried with some of my works and I usually uncheck the panning because when you drag and drop your scene/camera it’s hard to get it back. Of course, I can do it trying to drag and drop again, zoom in or zoom out but the web it should be more friendly for our costumers or people who visit the web.
    Yuri could tell us a bit more I supposed .

    You can create a “Reset” button that will return camera to original pisition using Move Camera Puzzle. You also can use Limit Constrains to limit camera, but unfortunally it doesn’t effect on panning.

    Co-founder and lead graphics specialist at Soft8Soft.

    #8360
    alfred
    Customer

    Hello Mikhail,

    on weekend i will work on it.
    I will parent the camera to a emty objekt and control this emty by keys.
    And export camera with “no controls”
    I am curious on result.

    next topic:
    is there a pre-coded “collision detection” in puzzles?

    thanks for help :good: :bye: :)

    #8361

    is there a pre-coded “collision detection” in puzzles?

    No, there’s no such thing, but you can imitate some collisions using Distance puzzle, like it done in Farmer’s Journey demo with fruits and character.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 3 posts - 16 through 18 (of 18 total)
  • You must be logged in to reply to this topic.