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2d dimensions on a model

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  • #29793
    kubuzkubuz
    Licensee

    Hi All,
    I want to add 2d dimensions to my shapejey driven model. Whats the best approach for this? Any suggestion?

    #29794

    Can you give more explanation? With example model and how it must work?

    Co-founder and lead graphics specialist at Soft8Soft.

    #29807
    kubuzkubuz
    Licensee

    Sure,
    I think a good example would be this.
    https://dynamaker.com/wp-content/uploads/2020/05/Parametric_Conference_Table_configurator-1024×576.png
    or

    So our customers got 12 dimensions over the complete model. This way it would be clear which dimension they are adjusting.

    I was thinking in a way to create a puzzle, that build the lines, place them in the right position, and stretches with shapekeys, and updates the value of the text. I am not sure.

    #29821
    GlifTekGlifTek
    Licensee

    Hi
    You might want to check out the “Custom Image” example project in the App Manager. It’s puzzles for adjusting length and width of the picture frame to the incoming image works nicely without shape keys by just using 2 bones to move the vertex groups at its corners, which you could do with vertex groups at the end of your lines.

    I have a debugging x/y coordinates on screen readout for my own use not users that have the letters x: y: as images. But the actual readout letters are blender text objects that every frame updated to an objects x/y coords on the screen. (You can lower the geometry resolution of the numbers in the text data bock for less bloat)

    You could work the coord variables into being computed from the bone movement (or whatever UI handle you have constrainted to the bones.

    • This reply was modified 4 months, 3 weeks ago by GlifTekGlifTek.
    #29822

    Just use images or mesh with small thiknes. You can modify them with shapekeys. Look how background (plane with baked shadows) of the shelf was made in Parametric Objects demo.

    Co-founder and lead graphics specialist at Soft8Soft.

    #29870
    kubuzkubuz
    Licensee

    Ok, Thanks guys,
    I am taking the approach of a mesh with shapekeys. Its a bit hard to manage all the parts.


    @gliftek
    , I do not fully understand that bones technique. Need to check it in detail. Your debugging technique sound interesting. Do you want to share it? I would help me a lot.

    I hope I learn/find a way to keep proper control over everything.
    Must say that, making a 3d product configurator is a challenging job :wacko:

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