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Prevent certain objects to be affected by far plane clipping

Home Forums Programming Prevent certain objects to be affected by far plane clipping

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  • #83365
    Benjamin Busse
    Customer

    Is it possible to prevent certain objects to be affected by far plane clipping via code?

    This problem arises when you have a big scene and you want to show some distant objects (with not so much polygons), but keeping the detailed objects to be clipped at some distance.

    #83373

    Hi,

    In general the clipping distance should include the entire scene. I think what you’re trying to implement is called LOD (level-of-detail). Basically, if you need certain distant objects to be hidden, you might use the following puzzles:

    lod puzzles

    Soft8Soft Tech Chief
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    #83500
    Benjamin Busse
    Customer

    Hi,

    I’m sorry for the late response – was on holiday. You are nearly right with my intention. I’ve already tried the puzzles you have recommended. In principle it works, but it would be more easy to exclude just a few big objects from the far clipping.

    I’m not making LOD for every detailled object yet. I also noticed, that in the moment, when an object gets visible instantly, there is a higher probability that it is a bit lagging. I think it is more smooth when objects appear from the far clipping, when they are in the camera frustum, because first just the nearer parts of the objects get visible. But maybe I’m wrong. I’m also working with the array modifier in Blender which makes it more complicated. But when there is no possibility to exclude objects from far clipping, I’ve to live with that.

    Is it possible to put all objects of a collection in Blender instantly in a list of objects with puzzles? Then I could use loops more easily. Thanks in advance!

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