Hi,
I’m sorry for the late response – was on holiday. You are nearly right with my intention. I’ve already tried the puzzles you have recommended. In principle it works, but it would be more easy to exclude just a few big objects from the far clipping.
I’m not making LOD for every detailled object yet. I also noticed, that in the moment, when an object gets visible instantly, there is a higher probability that it is a bit lagging. I think it is more smooth when objects appear from the far clipping, when they are in the camera frustum, because first just the nearer parts of the objects get visible. But maybe I’m wrong. I’m also working with the array modifier in Blender which makes it more complicated. But when there is no possibility to exclude objects from far clipping, I’ve to live with that.
Is it possible to put all objects of a collection in Blender instantly in a list of objects with puzzles? Then I could use loops more easily. Thanks in advance!