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2024-11-30 at 1:49 am in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79162tomtmCustomer
Great, many thanks for your video explanation.
It’s little abstract to understand, but now I got it.2024-11-28 at 10:28 pm in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79149tomtmCustomerHi kdv
thanks for this insights. I didn’t know about this fact.
I made a little function to compensate the offset, so I move back the camera control object or in other words I changed the center of the scene then.Attachments:
You must be logged in to view attached files.2024-11-28 at 6:43 am in reply to: Remove Offset between Camera Control Object and Active Cam in VR #79136tomtmCustomerHi Alexander
I sent you my license details via contact form.
Considering my question, if I trace the position data of the active camera, if I move with the head set lets say in y-direction the offset increases.
If I would like to place the position on a certain point, the offset remains.
What do you mean by a virtual boundary?Thanks Tom
tomtmCustomerHi Team,
the addition of spatial audio is very cool, makes fun for the VR projects.
Greets Tom
tomtmCustomerHi kdv
Thanks for explanation.Tom
tomtmCustomerI hope I can post a sample scene soon.
I am really curious how to make initialisation better, especially if you enter VR, there are likely more difficulties due to the nature of weaker hardware.tomtmCustomerHi
unfortunately due to a NDA I can‘t share the scene.
Maybe I have to many calls when I start an animation, but this wouldn‘t explain, why it‘s working after I called it
one time.Thanks for the script and help!
TomtomtmCustomerHi Kdv
Do you put this script in the very beginning of the puzzle?
I still have the situation, that some actions have some frame drops the first time they run.
After playing the animation the second time, it is fine.tomtmCustomerHi kdv
wow, this works, it’s much better to enter the VR Mode and also this shadow is gone!
Thank you a lot for showing the trick.Tom
tomtmCustomerHi,
On my Meta Quest 3 it takes much longer to load or initialize the scene and then I have something like a stencil shadow over the picture. See attachement.
If guess a deactivation via script would work better.Thanks Tom
Attachments:
You must be logged in to view attached files.tomtmCustomerHi kdv
thanks, true… this was my mistake.
tomtmCustomerI Tried this, but i won’t work.
app.enablePostprocessing({
ao: true,
keepGTAO: true,
bloom: false,
toneMapping: false,
fxaa: false
});- This reply was modified 1 month, 1 week ago by tomtm.
tomtmCustomerHi,
Just let you know that I get rid of these strange bug.
I bought another Meta Quest 3 —- same bug….So I couldn’t believe that, made a factory reset and registered the glass on a completly new
account. The bug was gone…..
So there must be something in the settings which will be synrchonized if you use the same account which makes this flickering in .mp4 Videos….very very strange….. but it’s solved now….
tomtmCustomerok, then something is very strange with my device.
If I do a factory reset and test it before updates come on my device, it works for a short time.
Ok, so I need to test it also on another device… strange strange…Thanks for testing
TomtomtmCustomerHi kdv
I recorded the video. Flickering in the glasses looks little different as on the record, more
scattered but in the video you see clearly the flickering.https://www.ayashmi.com/video_bug/Flicker_Video.mov
Attached the following OS and Browser Versions I am running
Thanks
TomAttachments:
You must be logged in to view attached files. -
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