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stefanp

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • stefanp
    Customer

    Hi, the solution from @kdv works very well, however as the background plane rotates with the camera it changes illumination (as is moving relatively to the environment map that is fixed). is there a way to get the background plane to NOT receive the environment illumination (and control illumination via emission in texture properties)? like you can turn off receiving shadows on individual elements? Or another solution to avoid the illumination change on the background plane? thanks for your help!

    stefanp
    Customer

    Hi kdv thanks for the quick answer. the glTF solves the issue but it seems to only work properly with a non-emissive BSDF texture – so might not be the perfect solution for a screen as those are in principle emissive. I found a way to correct emissiveness in “set value of material” puzzle but it is very approximative, and the video looks less vivid.

    maybe there could be an option box for the specific code so it can be removed after swapping texture again in future release?

    in the meantime the best option I found is to add second image node as video placeholder and switch it with a value node. this way it can also be animated with a crossfade.

    thanks, sp

    in reply to: WebGLOITRenderer – error in console #64476
    stefanp
    Customer

    thanks for the quick answer!

Viewing 3 posts - 1 through 3 (of 3 total)