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revelzion

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  • in reply to: Path Deform animation question #41623
    revelzion
    Participant

    Thank you for your response, keep up the good work. New versions of the Verge3D are always exciting.

    in reply to: Path Deform animation question #41554
    revelzion
    Participant

    Hey Yuri,

    First of all, thank you for responding.
    I’ve tried baking vertex data into a keyframe animation, and while it works nicely in max, it doesn’t work in Verge.

    Can you be more specific what needs to be done, am I missing a step somewhere? Is it proven that keyframe baking works in a tutorial perhaps?

    Thank you so much, I really like the software in general.

    Edit: Also, I want to add that this issue might be related to another thing, which is that in Blender for example, when exporting curves to Verge, the export converts the curve into mesh. This in turn will render any object that’s following that curve in an animation, into base object mesh, that’s stretched to that curve, and then executes the animation.
    For example: Conveyor belt that’s following a curve will turn into a long flat box and then proceeds to play the animation.

Viewing 2 posts - 1 through 2 (of 2 total)