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paulstarkey

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  • in reply to: Lookat constraint – Keep offset being ignored #62033
    paulstarkey
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    Just had a lot of issues with this also, spent a couple of days experimenting and the only solution I can find that works 100% of the time is as follows…

    After you apply your ‘Look At Constraint’ and your mesh rotates to an obtuse angle, enter edit mode, then select everything in any edit mode you like (vertex, edges, faces or elements) and manually rotate and position the object back to face the way you want it to. Then when you come out of edit mode, and export the Verge3D file, it should all be working fine. :yahoo:

    I know this is a pain but at the moment it is the only way to get the results needed 100% of the time (that I can find anyway).

    • This reply was modified 1 year, 1 month ago by paulstarkey.
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