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Lori.xu

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Viewing 3 posts - 1 through 3 (of 3 total)
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    Posts
  • in reply to: 2.16.0 Camera problem #21377
    Lori.xu
    Participant

    Switch camera via UI

    in reply to: Verge3D 2.16 pre2 available! #20615
    Lori.xu
    Participant

    Hello:
    Yuri.
    I have a little suggestion for the jigsaw area. I don’t know if it can be realized. The main purpose is to facilitate the management of jigsaw puzzle and inspection. Want to add some hierarchy. This will make it more convenient for novice programmers like me to use it.
    Because I have a lot of Materials that need to be controlled. If all of them are connected together, it will be very inconvenient to manage. So I hope to control them in a hierarchical way, but at present, such puzzles can’t work. I don’t know if I can do some optimization.
    I’m sorry that my English is not good, which brings you incomplete reading.

    in reply to: Verge3D 2.16 pre1 available! #20496
    Lori.xu
    Participant

    Hello.

    Yuri. I found such problems in the process of using.

    There are differences between blender and Web3D in the display. The color in Web3D is too deep. I adjust the ambient light with little effect and can’t achieve the desired effect. When I add the light, it will be exposed. I used version 2.15.

Viewing 3 posts - 1 through 3 (of 3 total)