Tagged: Abnormal color and light
2019-10-15 at 10:02 am #20337
We are beginning
a new erathe 2.16 release cycle! Let us know how the features introduced in this preview version work for you!2019-10-15 at 10:02 am #20340
WooCommerce integration has been implemented in the WordPress plugin and in the Puzzles. See this tutorial on how to use this feature, as well as the video below:
E-commerce-related puzzles were moved into a separate subcategory of the Misc category, which in turn was moved closer to the toolbox bottom.
The upload function of the WordPress plugin now works better and also notifies if there were any errors during upload.
The puzzle remove object is now available for deleting objects from the scene.
The puzzle set transform now does not modify x, y or z values if these inputs are not explicitly specified (as it was before version 2.15).
The quote symbol (“) can now be used in procedure names.
The print performance info puzzle now displays how much time it took to load the scene.
The new shadows introduced in the upcoming Blender 2.81 are now supported. The new system uses the PCF algorithm instead of ESM. Since the new shadows require a lot of samples for quality shadows, they are not that feasible for efficient real-time rendering. We therefore had to optimize this algorithm and implemented an additional setting called Blur Radius to be able to tweak the smoothness.
We significantly increased the consistency of rendering of the speculars in the engine compared to EEVEE viewport.
We fixed the bug when meshes with some modifiers such as Bevel were not properly triangulated. Another fixed bug relates to the attribute optimization feature that incorrectly worked with linked materials or node groups (as in the material library). These two bugs caused loss of tangents and crippled normal mapping.
The engine now won’t crash if the currently unsupported Displacement or Specular EEVEE nodes are present in a shader.
3ds Max-specific features
The settings “Source Axis” and “aligned to Upnode Axis” are now supported for the Look At constraint.
The Spinner demo is available in the examples (the one which was used for the WooCommerce tutorial).
2019-10-15 at 10:26 am #20344
- This reply was modified 3 years, 3 months ago by Yuri Kovelenov.
New shadows! nice. One of my bug bears. Will try that out.
Also, is there a way to get really nice x-ray materials without showing internal triangulation on some detailed models? I wanted a nice partial 90% fade-out material but all of them produce weird visuals where you can see inner triangles at certain camera angles.
Also look forwards to the normal bug fixes.2019-10-15 at 10:52 am #20345
Is there a bug in this version?
New empty Blender scene (2.81 Beta), click Sneak Peak (2.16.0pre1) and the default cube renders wrong (normals are inverted) in Verge3D.2019-10-15 at 10:53 am #20346illussimoCustomer
Great news! WooCommerce integration , your very clear tutorial about implementing it and all other improvements and fixes.
2019-10-15 at 1:41 pm #20352Ivan LyubovnikovStaff
- This reply was modified 3 years, 3 months ago by illussimo.
Is there a bug in this version?
New empty Blender scene (2.81 Beta), click Sneak Peak (2.16.0pre1) and the default cube renders wrong (normals are inverted) in Verge3D.
Thanks for the report! We investigated and fixed this issue. It should work in the upcoming release.
Co-founder and lead developer at Soft8Soft.2019-10-15 at 7:34 pm #20354brian.kumanchikCustomer
AWESOME!2019-10-16 at 5:33 am #20362AndrejusParticipant
Better and better2019-10-16 at 8:44 am #203682019-10-16 at 8:46 am #203692019-10-16 at 9:09 am #203712019-10-16 at 12:05 pm #20380elkCustomer
Don’t know much about WooCommers, but I would love to see more integrations like this. Any plans for e-lerning integrations like SCORM and/or TinCan ? Easy packaging for these standards would be real nice, but more importantly having reporting to the LMS from puzzles would be a great feature.2019-10-16 at 1:15 pm #203812019-10-16 at 1:35 pm #203832019-10-16 at 3:05 pm #20384
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