Verge3D 2.16 pre1 available!

Home Forums Official Announcements Verge3D 2.16 pre1 available!

This topic contains 17 replies, has 9 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 month, 2 weeks ago.

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  • #20337
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    We are beginning a new era the 2.16 release cycle! Let us know how the features introduced in this preview version work for you!

    • This topic was modified 1 month, 3 weeks ago by Yuri Kovelenov Yuri Kovelenov.
    • This topic was modified 1 month, 3 weeks ago by Yuri Kovelenov Yuri Kovelenov.
    • This topic was modified 1 month, 3 weeks ago by Avatar wpadm.

    3D Verger, the CEO
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    #20340
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    WooCommerce integration

    WooCommerce integration has been implemented in the WordPress plugin and in the Puzzles. See this tutorial on how to use this feature, as well as the video below:

    E-commerce-related puzzles were moved into a separate subcategory of the Misc category, which in turn was moved closer to the toolbox bottom.

    The upload function of the WordPress plugin now works better and also notifies if there were any errors during upload.

    Puzzles

    The puzzle remove object is now available for deleting objects from the scene.

    The puzzle set transform now does not modify x, y or z values if these inputs are not explicitly specified (as it was before version 2.15).

    The quote symbol (“) can now be used in procedure names.

    The print performance info puzzle now displays how much time it took to load the scene.

    Blender-specific features

    The new shadows introduced in the upcoming Blender 2.81 are now supported. The new system uses the PCF algorithm instead of ESM. Since the new shadows require a lot of samples for quality shadows, they are not that feasible for efficient real-time rendering. We therefore had to optimize this algorithm and implemented an additional setting called Blur Radius to be able to tweak the smoothness.

    We significantly increased the consistency of rendering of the speculars in the engine compared to EEVEE viewport.

    We fixed the bug when meshes with some modifiers such as Bevel were not properly triangulated. Another fixed bug relates to the attribute optimization feature that incorrectly worked with linked materials or node groups (as in the material library). These two bugs caused loss of tangents and crippled normal mapping.

    The engine now won’t crash if the currently unsupported Displacement or Specular EEVEE nodes are present in a shader.

    3ds Max-specific features

    The settings “Source Axis” and “aligned to Upnode Axis” are now supported for the Look At constraint.

    The Spinner demo is available in the examples (the one which was used for the WooCommerce tutorial).

    3D Verger, the CEO
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    #20344
    D3Pixel
    D3Pixel
    Licensee

    New shadows! nice. One of my bug bears. Will try that out.

    Also, is there a way to get really nice x-ray materials without showing internal triangulation on some detailed models? I wanted a nice partial 90% fade-out material but all of them produce weird visuals where you can see inner triangles at certain camera angles.

    Also look forwards to the normal bug fixes.

    3D Animation and Web3D services - www.d3pixel.co.uk

    #20345
    D3Pixel
    D3Pixel
    Licensee

    Is there a bug in this version?

    New empty Blender scene (2.81 Beta), click Sneak Peak (2.16.0pre1) and the default cube renders wrong (normals are inverted) in Verge3D.

    • This reply was modified 1 month, 3 weeks ago by D3Pixel D3Pixel.
    • This reply was modified 1 month, 3 weeks ago by D3Pixel D3Pixel.

    3D Animation and Web3D services - www.d3pixel.co.uk

    #20346
    illussimo
    illussimo
    Licensee

    Great news! WooCommerce integration :yahoo: , your very clear tutorial about implementing it and all other improvements and fixes. :yes:

    • This reply was modified 1 month, 3 weeks ago by illussimo illussimo.
    #20352

    Is there a bug in this version?

    New empty Blender scene (2.81 Beta), click Sneak Peak (2.16.0pre1) and the default cube renders wrong (normals are inverted) in Verge3D.

    Thanks for the report! We investigated and fixed this issue. It should work in the upcoming release. B-)

    Co-founder and lead developer at Soft8Soft.

    #20354

    AWESOME! :good:

    #20362
    Andrejus
    Andrejus
    Newbie

    Better and better :good:

    #20368
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    I wanted a nice partial 90% fade-out material but all of them produce weird visuals

    got some screenshots/files?

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #20369
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    thank you everybody for the kind words! :rose:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #20371
    D3Pixel
    D3Pixel
    Licensee

    got some screenshots/files?

    Will get something to you later today.

    Thanks

    3D Animation and Web3D services - www.d3pixel.co.uk

    #20380
    elk
    elk
    Licensee

    Don’t know much about WooCommers, but I would love to see more integrations like this. Any plans for e-lerning integrations like SCORM and/or TinCan ? Easy packaging for these standards would be real nice, but more importantly having reporting to the LMS from puzzles would be a great feature.

    #20381
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    e-lerning integrations like SCORM and/or TinCan ?

    Yep, we have this in our plans!

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #20383
    D3Pixel
    D3Pixel
    Licensee

    Thanks for the report! We investigated and fixed this issue. It should work in the upcoming release.

    Any ETA on a patch or the upcoming release?

    3D Animation and Web3D services - www.d3pixel.co.uk

    #20384
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    ny ETA on a patch or the upcoming release?

    the next preview build can be expected sometime next week :)

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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