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John SperryCustomer
Hi @c4cc, yes simple shaders would be smaller and faster to process than traditional .png textures.
John SperryCustomerHi @c4cc, this was a huge model to build so I had to minimize the amount of polygons I used, all the assets were very simply made. I kept almost all the materials principled shaders rather than .png textures. When I used png textures I kept them small in file size and square, 512×512, 1024×1024 for example.
That’s it!
John SperryCustomerThank you very much!
John SperryCustomerThanks @visualizer
Here is the real world application for the custom annotations.
I used Verge 3D to create an event map that highlights points of focus for a National Stampede happening this fall.
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You must be logged in to view attached files.John SperryCustomerJohn SperryCustomerThanks!
The new preloader function you added, where you just have to upload your SVG, is amazing by the way! Saves soooooo much time and effort.
- This reply was modified 7 months ago by John Sperry.
John SperryCustomerThank you very much for the help @xeon
John SperryCustomerThank you very much Yuri, that is the information I was looking for.
John SperryCustomerThank you!, this solution worked:)
John S,John SperryCustomerThank you Yuri and KDV, I will try your feedback and will post the solution that works for me when I get it.
I appreciate your help.
John S.John SperryCustomerThank you Xeon!
John SperryCustomerThank you very much Yuri.
And thank you for providing such a wonderful piece of Software. I’ve purchased Verge3D for probably the last four years in a row, it’s so fun to work with.John SperryCustomerTHank you Xeon, that did the trick. Your website looks great BTW
2022-03-03 at 2:51 am in reply to: Low Res on Mobile, and Objects not displaying on first view #49842John SperryCustomerHi there, does anyone have a solution for this? thanks
John S.2022-02-27 at 4:25 am in reply to: Low Res on Mobile, and Objects not displaying on first view #49716John SperryCustomerPlease see the last image, “All objects present.png”
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