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jaspixel

Forum Replies Created

Viewing 8 posts - 16 through 23 (of 23 total)
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  • in reply to: Annotation Binding to HTML #28030
    jaspixel
    Customer

    Apologies, my mistake.

    I have rebooted, reloaded and the problem is now gone. Odd because before when I dragged loaded data onto the with slot, it would not stay.

    It does now so clearly my fault, sorry again.

    Jas :good:

    in reply to: Annotation Binding to HTML #28014
    jaspixel
    Customer

    Hi Mikhail,

    ** IGNORE, MY MISTAKE .. No problem to see***

    Since the recent update I have noticed an issue with the add annotation puzzle.

    When I use the add annotation puzzle object, it appears it is no longer possible to add the load data object in place of the text object in the with entry section.

    Can you please confirm if this is no longer possible as worked great before or why I am unable to select and replace the text object that is already inserted when loading?

    Many thanks,

    Jas

    jaspixel
    Customer

    Thanks Mikhail.

    I was hoping I could animate an ever increasing value for the Value node, so the noise texture could keep moving exponentially.

    I’ve settled for a pingpong animation play of a noise animation shader using normal mapping. I am not up to speed on baking animation sequences in Blender, so this saves me a couple of days of learning extra tricks for now.

    Many thanks for the info.

    Best wishes,

    Jason

    in reply to: Sharp shadows for large scenes #25748
    jaspixel
    Customer

    Ok thanks Mikhail. I better learn how to bake then ;)

    in reply to: Flying Camera collision #25715
    jaspixel
    Customer

    Hi Yuri,

    Ok, thank for letting me know. Do you think this will change any time soon or is it too difficult to make orbit camera mode work like this?

    Many thanks,

    Jas

    jaspixel
    Customer

    Thanks so much Mikhail. I would have spent a month working that solution out :wacko:

    Much appreciated.

    Jas :good:

    jaspixel
    Customer

    Aha genius, thank you. My limited coding skills didn’t think to define the opposite :scratch:

    Thanks so much Yuri. To fully define the width I did a bolts and braces approach which works:

    .v3d-annotation-dialog {
    background: red;
    min-width:70px;
    max-width:70px;
    width:70px;
    height:200px;
    }

    Many thanks again, I am enjoying playing with Verge3D, great work.

    Best,

    Jas

    jaspixel
    Customer

    Hi Yuri,

    Thanks for your reply. I had seen this already and have tried this below in my css, but it will not go below 200px, changeds to red fine and height can bet set as I want, just not a small width.

    .v3d-annotation-dialog {
    background: red;
    width:100px;
    }

    I’ve tried Max-width also and is no better.

    How should I set .background-size in css please. Is this a better way to alter the popup size instead of standard width and height?

    I feel so close, just cant get this bit right.

    Many thanks again for your help. I’m looking to buy a license as soon as I can complete what I want to do. I spent weeks trying to get Blend4web right, but this seems much better.

    Thanks again.

    Jas :good:

Viewing 8 posts - 16 through 23 (of 23 total)