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donalffons

Forum Replies Created

Viewing 8 posts - 16 through 23 (of 23 total)
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  • in reply to: Puzzles Material Loss #757
    donalffons
    Customer

    One addition to this issue: Unassigned materials (also fixed ones, i.e. the F button next to the material name has been pushed in Blender) will not get exported (or at least, they cannot be selected in the logic bricks editor).

    in reply to: Please add support for older browsers #751
    donalffons
    Customer

    Perfect. Your quick replies are really important.

    Another quick fix I added in player.html to get IE 11 support is this one.

    in reply to: Transparent Background #743
    donalffons
    Customer

    Thank you sir :)!
    [In C++ it’s NULL. I’m getting confused with all those semantics ;)]

    in reply to: Transparent Background #737
    donalffons
    Customer

    …here is my example project.

    in reply to: Text Annotations #730
    donalffons
    Customer

    Thanks for sharing the example. I don’t understand quite yet the connection between three.js and verge3d, but it seems pretty awesome that you can apply three.js examples to verge3d (Is verge3d based on three.js?).

    That will certainly help me getting it done. However, for me it would be helpful if there was a GUI-way of doing (saving me time).

    I’m very satisfied so far though :).

    in reply to: Text Annotations #728
    donalffons
    Customer

    Dynamic Text Objects are pretty cool :). I just played around with puzzles to make it change. Thanks a lot for sharing the example.

    However, to show longer text descriptions with styling and line breaks and maybe pictures, using HTML somehow integrated into the 3D scene is a pretty good thing, I think.

    Are you planning this kind feature for the near future?

    in reply to: When can we use Verge3D in commercial projects? #650
    donalffons
    Customer

    Great, I agree that the pricing model is much more attractive, esspecially for freelancers and startups.
    And thanks a lot for the initial discount.

    in reply to: When can we use Verge3D in commercial projects? #360
    donalffons
    Customer

    Sounds great :)! I’m excited! :good:

Viewing 8 posts - 16 through 23 (of 23 total)