2017-11-26 at 8:34 am #753Will WelkerCustomer
I have noticed that when you assign a material to an object, the original material on that object will disappear from the project. Even the material selector blocks will no longer show the material in their drop-down menu. Any existing blocks that use that material will then throw and error.
As a work-around, you can make a materials library object that has all the scene materials assigned to at least one face of it. This object can be hidden if you want.
- This topic was modified 3 years, 4 months ago by Will Welker.
Attachments:You must be logged in to view attached files.2017-11-26 at 10:08 am #757donalffonsCustomer
One addition to this issue: Unassigned materials (also fixed ones, i.e. the F button next to the material name has been pushed in Blender) will not get exported (or at least, they cannot be selected in the logic bricks editor).2017-11-26 at 10:10 am #758Yuri KovelenovStaff2017-11-26 at 10:12 am #759Yuri KovelenovStaff2018-09-01 at 6:06 pm #6862rhenriquesCustomer
I’ve been struggling with this issue. I have created 3 materials and I want to assign them to the same object with puzzles. However, the material puzzle object only shows 2 materials and one of those 2 is not even a material that I have in the project. How do we comprehensively create, name and make available all created materials to puzzle use?
Cheers2018-09-02 at 10:20 am #6867Mikhail LuzyaninStaff
To make materials be available for assigning you need to assign that material to any object before export. For example you can create a spheres an assign materials to them
- This reply was modified 2 years, 7 months ago by Mikhail Luzyanin.
Co-founder and lead graphics specialist at Soft8Soft.2018-09-03 at 9:28 am #6877rhenriquesCustomer
I figured out that we need to assign them to something to become available. I’ve created a few spheres and created materials to each one of them to become available in puzzles. Do we need to have these spheres in the scene after? We cannot delete them and have to hide them with a few tricks?
Best regards.2018-09-04 at 9:49 am #6912Mikhail LuzyaninStaff
You can hide all unnecesary object, or scale them to 0, or put them somewhere where they can’t be seen.
Co-founder and lead graphics specialist at Soft8Soft.
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