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Text Annotations

Home Forums Bug Reports and Feature Requests Text Annotations

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #725
    donalffons
    Customer

    Just bought it :).

    One thing I really like about Blend4Web is that you could add text annotations very easily. Are you planning something similar? And if yes, do you have an estimate when?

    Depending on your answer I might or might not implement something for myself.

    Best regards
    -Sebastian

    #726

    Sebastian, thank you for becoming our customer!

    Verge3D supports dynamic text which can be updated via API or with Puzzles. You also need billboards which can be setup in Blender using Track To (spherical) or Locked Track (cylindrical) constraints.

    See the example file attached :)

    Attachments:
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    Chief 3D Verger | LinkedIn | Twitter

    #728
    donalffons
    Customer

    Dynamic Text Objects are pretty cool :). I just played around with puzzles to make it change. Thanks a lot for sharing the example.

    However, to show longer text descriptions with styling and line breaks and maybe pictures, using HTML somehow integrated into the 3D scene is a pretty good thing, I think.

    Are you planning this kind feature for the near future?

    #729

    There are examples on how implement it via API. Perhaps we should think how to make this feature available to non-coders as well.

    Chief 3D Verger | LinkedIn | Twitter

    #730
    donalffons
    Customer

    Thanks for sharing the example. I don’t understand quite yet the connection between three.js and verge3d, but it seems pretty awesome that you can apply three.js examples to verge3d (Is verge3d based on three.js?).

    That will certainly help me getting it done. However, for me it would be helpful if there was a GUI-way of doing (saving me time).

    I’m very satisfied so far though :).

    #733

    Verge3D extends Three.js and exposes its API. As such, many procedural things become possible unlike in our previous solution.

    Anyway, thank you for the feedback, we’ll certainly think of making rich HTML annotations easily available to Verge3D users. :)

    Chief 3D Verger | LinkedIn | Twitter

    #895
    donalffons
    Customer

    Are you kidding me? It took 5 days from me requesting text annotations until they are implemented?! Holy cow.

    Kudos, Sir.

    It would be great if you could also adress the performance issue, that I sent via mail :).

    #901

    working on it right now :)

    Chief 3D Verger | LinkedIn | Twitter

    #977
    mcolinp
    Customer

    Another feature enhancement to Annotations: File Meta Data.

    I’m not even certain if this is possible in Blender; but most 3D CAD programs use meta data fields as associative information. Some of the Metadata in CAD systems is auto-generated; such as “Weight, density, etc; based on the users selection of a “Physical Material”. Other things that might be included as metadata could include, but not limited to: Part Name, Part #, Designer, Status (WIP or Completed), Approvals by specific managers, Third Part Vendor (Perhaps w/ a web link), as well as many other “custom Categories created as needed.

    I would say that most designers and engineers would like to have a way to include some of these data-blocks with parts (Meshes); and be able to display them in either a window to the side, or an annotation. (With the window to the side option; I could envision a user picking a “part’ and a window popping up on the side or corner of the screen; with all metadata for the selected part shown.)

    How this data is aggregated into a blender file; I’m still unsure.

    #978
    mcolinp
    Customer

    I did a little quick digging; and came up with a couple possibilities.

    1) In the Blender “Object Panel”, you can add -> “Custom Properties”

    seen here:

    https://i.stack.imgur.com/qHikt.png

    2) Most Cad programs can export an excel sheet or xml file that could be available to link somehow.

    #984

    Hello mcolinp,

    I think I understand your request of having the possibility to attach some info to objects which can be then be automatically displayed in the browser. Fortunately after Verge3D 1.0.1 update you can achieve the same with Puzzles by adding text with annotations. After adding support for more 3D editing suits (such as 3ds Max) we’ll probably have more understanding on how to make this feature available on the editor level.

    Chief 3D Verger | LinkedIn | Twitter

    #1223
    mcolinp
    Customer

    Yuri; feel free to reach out to me when you start considering how to develop this more comprehensively.

    I own many licenses to software that could be useful in testing scenarios with other software packages. I have Autodesk’s Product Design Suite Ultimate (2013) which includes:

    – 3DS Max design
    – AutoCAD Mechanical
    – AutoCAD Electrical
    – Mudbox
    – Navisworks
    – Showcase

    I also hold current releases of :

    – Autodesk Alias
    – Autodesk Inventor
    – Autodesk Fusion
    – Rhino

    #1231

    Thanks for the proposition! I’ll do.

    Chief 3D Verger | LinkedIn | Twitter

    #1572
    a.gracki
    Customer

    How we can remove the annotation by second click, So “when clicked ..” we add annotation and when clicked again we remove it. I’m not a coded, trying something with logic with variables but with no success.

    And it can be possible to show annotation when place the cursor over the object, lets say “after 2 sec of cursor over object…” so we can remove it after certain period of time , and leave commend when clicked for other purposes

    #1575

    How we can remove the annotation by second click, So “when clicked ..” we add annotation and when clicked again we remove it.

    Check out the Spinner example where the first click starts animation and the second click stops it.

    nd it can be possible to show annotation when place the cursor over the object

    This event is currently unsupported and we are not sure if we’ll be supporting this, as it introduces a difference with touch screen devices. Still you can code this of course and connect with Puzzles via ExternalInterface. https://developer.mozilla.org/en-US/docs/Web/Events/mouseover

    Chief 3D Verger | LinkedIn | Twitter

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