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Vr mode on IOS+cardboard ,doesn’t work??

Home Forums General Questions Vr mode on IOS+cardboard ,doesn’t work??

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • #53723
    kinikuman
    Customer

    I saw this demo it work on IOS+cardboard
    https://cdn.soft8soft.com/demo/applications/xmas_vr/xmas_vr.html

    But now I use Verge4.0 and use Enter VR mode Puzzle , it doesn’t work on IOS safari

    So how can I add the function back??

    #53745

    Hi,
    This feature was poorly supported and offered terrible experience. Thus we removed it from 4.0. Please use the previous version if you still need it.

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #53751
    kinikuman
    Customer

    Because now ,I move every project to 4.0 , Can I load some extra scripts or some external java for make 4.0 work with that too??

    #53759
    xeon
    Customer

    Thank you for bringing this up…..with new versions it would be helpful to have a list of the things added but also a list of things removed.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com

    #53765

    There is a library called WebXR polyfill. It can be used to achieve VR experience on Apple devices via cardboards. The only thing you should pay attention to is implementing proper controls on such devices (e.g hover-waiting to click etc).

    Thank you for bringing this up…..with new versions it would be helpful to have a list of the things added but also a list of things removed.

    It was there, see the part in the press release where we say about “Legacy VR” module removal. :yes:

    Verge3D’s Tech Chief
    FB | Twitter | VK

    #53849
    kinikuman
    Customer

    Thank you all :good:

Viewing 6 posts - 1 through 6 (of 6 total)
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