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visuual_logic.xml from .js

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  • #25929
    mexwann
    Customer

    Hi! Hope nobody in trouble because of the covid…

    Issue: I accidentaly deleted the visual_logic.xml (and all the back-up files). Don’t say anything… I know… :negative:
    But I still have the visual_logic.js saved in another place…

    Question: Is there a way to rebuild more or less the xml file from the js? Or should I pass my quarantine doing this :) ?

    2nd question: same happened with a lot of my .blend files. But is it possible to import in Blender the .gltf files generated by the verge3d export? Would be helpful too…

    Thank you in advance for the advices and answers.

    #25962

    Is there a way to rebuild more or less the xml file from the js?

    js file is human readable so it provides hints on what puzzles are used and how they are connected (see in the bottom of the file where the functions are called)

    But is it possible to import in Blender the .gltf files generated by the verge3d export?

    you can try Blender’s stock gltf importer

    Chief 3D Verger | LinkedIn | Twitter

    #26070
    mexwann
    Customer

    Thank you for the advice.

    For the gltf to blender, it does not import material info (texture, color, …). Is it possible?

    Only the name is loaded and basic Principle BSDF.

    Thanks.

    #26100

    yes, the gltf importer can only handle the standard PBR scheme. EEVEE Nodes are supported by Verge3D as an extension to glTF. So you’ll have to reproduce your materials from scratch.

    Chief 3D Verger | LinkedIn | Twitter

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